
蓝图基础知识整理
什么是蓝图 蓝图是面向对象的可视化脚本语言,可以包含和控制变量,宏,函数,组件和数据等,允许你不用写代码,以图形的方式实现功能。蓝图分为两类:关卡蓝图(level blueprint)和普通类蓝图(class bluepring),其中关卡...
什么是蓝图 蓝图是面向对象的可视化脚本语言,可以包含和控制变量,宏,函数,组件和数据等,允许你不用写代码,以图形的方式实现功能。蓝图分为两类:关卡蓝图(level blueprint)和普通类蓝图(class bluepring),其中关卡...
UE4有10个常见常用的基础数据类型,分别为: 名称 颜色 说明 节点(node)样子 布尔类型(Boolean) 红色(red) true和false 字节类型(Byte) 深绿色(dark green) 0-255的整型,占1字节内存 ...
书名:Blueprints Visual Scripting for Unreal Engine About This Book •Take your game designs from inspiration to a fully pla...
书名:Unreal Engine 4 Game Development Essentials About This BooK • Get to grips with the user interface of Unreal Engine 4...
书名:Building an RPG with Unreal 4.x About This Book • Utilize a mixture of C++, Blueprints, and UMG to create a role play...
书名:Unreal Engine Game Development Blueprints About This Book • Understand what a Blueprint is and how to create a comple...